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Zbrush likeness sculpting
Zbrush likeness sculpting













zbrush likeness sculpting

Just remember to reimport the final UV version back into the working mesh you have in Zbrush.īack in Zbrush, now with a retopologized and UV’d base mesh, subdivide so you you to have enough “resolution" to hold the detail you need for both sculpting and texturing.

zbrush likeness sculpting

For a character, I’d prefer to do this in Blender where there are more controls, but you can also set up polygroups for quuick UV island creation and start with UV master in ZB to get an approximation of the UVs you want and edit the results in Blender to finalize them.

zbrush likeness sculpting

You could also have used the UV Master plug-in to lay out your UVs before exporting your OBJ to Blender. Retopologize in Zbrush in a manner that takes into account animation***Įxport your retopologized model at this point to Blender as an obj file and make UVS…Export again as an obj and reload right over your zbrush retopologized model to bring in the new UVS. Model your base mesh to the point the main landmarks are modeled in. If you want to start out in Zbrush…here’s one method:















Zbrush likeness sculpting